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PAX AUS Roundup #2: Indie Time!
Continuing this now-long-overdue PAXAus roundup, let's get on with the indie games that I played there. I got to chat to some of the developers there and even get handed stickers and Amazon codes and other such swag, and I didn't even have to give them a favourable review in exchange! Now watch as I give them all favourable reviews anyway!

Expand: A beautiful, stark little game that takes some of your favourite platforming tropes and twists them into a serene, ever-changing black and white (and red) maze that grows and shrinks and pulses and causes people to form pretentious run-on sentences such as the above. Comes complete with vaguely comforting messages that make you feel slighty better about failing this particular screen for the 9,042nd time. Beautiful music.
Go at a hoem paeg for to look more at it!

One More Line: Should be regulated with all the other addictive drugs. Speed along the track swinging from circle to circle! Try not to crash! Crash anyway, pitifully early! Try to beat your score! Come close to it! Equal it! Fail utterly at it! Play it again! And again! And again! And again! And oh god there is a queue behind me of so many people and I don't care one more line one more line one more line...

Under The Sun DISCLAIMER: Stegabyte Games, who made this, are among the pitifully inadequate number of you who follow the SV Twitter account - this is a thing you can immediately rectify.
Now that I'm finished desperately pretending I'm important enough to need to disclaim such things: Under the Sun is a cool little puzzle game where your every move takes years. Well, no, that's not what I mean, they take seconds to actually play out, but years accelerate for your character as you move him, inorexably, towards the campfire before the symbolic nightfall of his life and my word I'm being artsy-poetic today. Trees grow, bridges crumble, rocks move and things get surprisingly complicated as you advance and reverse time in your endless quest for simple warmth. Not yours, reader, I can't comment on the warmth or lack thereof in your personal life. Head to the site, young one, while you still can.

Merchants and Mercenaries: I must admit I've not actually played Settlers of Catan. So when I was told that this game was like that meets Civilization I was mostly focused on that end bit. Now that I'm better read up about Catan I can agree that this is very like that except expanded in a number of interesting ways such as tech-levels, different mercenary types (who need different resoruces), towers, a quite frankly massive game world, and the fact that it's realtime, meaning that Mr. No Reaction Time here managed to fail at it quite spectacularly. I want to play it again though. They don't appear to have a website, but they do need to be Greenlighted on Steam, so you should go and do that instead

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